![]() ![]() Again, there isn't much difference here, I plan on testing them both. I went with Ponder because it gives you the option of shuffling away what you dig up, which is just a shade better than putting it on the bottom of your library, IMO. Each one has good synergy in here, and both of these cards lets you dig a little into your library. Preordain- There's actually a lot of merit to each of these cards, and in the end, I feel like it's almost a toss-up. Most of these are fairly self-explanatory, but I'd like to share my reasoning behind a few of these cards. It's also more resilient due to the counter suite that can be cut and pasted into the archetype.Įnough babble, here's the decklist I came up with this afternoon, along with some card explanations and options afterwards:įirst off, let me get into a few of the cards choices. You have access to MUCH stronger cards in Legacy, which makes this deck more threatening right out of the gate. The big thing that this archetype has going for it is that, almost all of the spells used to power it in Standard have stronger, more powerful facsimiles in Legacy. Well, we all know that Legacy has a plentiful array of answers for Enchantments and silver bullets for almost every occasion. The reason this deck was so strong in Standard was due, in large part, to the lack of good counterspells and answers in the format at that time. Counter-Top might be a bear to get through as well. If you can disrupt the early Ascension, this deck might just wither in the Legacy arena. Now, the drawbacks of this deck will only be magnified in the Legacy environment. Burn could handle almost anything they put on the board, and then beat them in the face fairly easily. The card advantage generated by the blue spells was often too much for your opponent to keep up with. Even without an active Ascension, the deck could survive and win a game or two. Obviously, the deck is fast, resilient, and quite hard to disrupt. The upsides to this deck were plentiful, and the downsides, at least in the Standard environment, were pretty minimal. Now, there was more to it, but the basic gameplan was to get an active Ascension online and use copied burn spells alongside Time Warp to take several turns in a row and crush your opponent. The deck is creatureless, actually relying on burn to put your opponent at zero. The premise of Pyromancer Ascension decks is nothing new, but for those of you who never played against the strong Standard version of this deck when it was around, I'll go over the nuts and bolts:īasically, in the Standard-legal version, the goal was to use library manipulation/card advantage spells like Preordain and Foresee, along with burn spells, to get an active Pyromancer Ascension with counters on it. That way I can feel out whether this thing has a leg to stand on, come Legacy season. Hopefully, I'll get some feedback after posting this, and after my subsequent playtesting updates. My feelings on that topic aside, I feel like I've stumbled onto a solid deck idea that I wanted to share with you here. As a Survival player, I've been looking at decks to transition into if the touted banning does, in fact, take place. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |